Devil's Dance
Our game was crafted for the GIGAJAM event. This marks Nikka's third venture into game development, while it serves as the debut for both RidenLilith and Gublinha. We opted for the theme 'Creatures of the Night' to guide our creation.
The narrative unfolds around a teenager haunted by demons dispatched by his own aunt. He is the son of a witch who attempted to embrace a conventional life, yet he finds himself bearing the brunt of the repercussions of forsaking witchcraft.
Being our inaugural project completed within a tight timeframe of 10 days, we focused on creating the first boss encounter: a werewolf thwarted only by the moonlight's illumination upon specific statues.
We used Farm as an Diversifier.
The enemy of this game uses an NavMesh AI and an finite state machine. (really cool)
People that participated this project development, being them:
Lucas (Glubinhas): Worked on 2D pixel art and helped with Sound Design and Level Design.
Nicoals Risso (NikkasDev): Programming, Sound Design, Game Design, Documentation, Level Design, helped with 3D modelling and 2D pixel art.
Pedro Palazzi (RiddenLilith): Worked on 3D Art, Game Design, Level Design and Helped with 2D pixel art and Sound Design.
CONTROLS (This game fully supports controllers):
W/A/S/D: Move
E: Interact
E(hold): Place Trap
Shift: Run
Left Joystick: Move
X: Interact
X(hold): Place Trap
B: Run
The art was made by us. Except in the parts where we give credits for.
ASSETS:
We used a Myuu's music for the main theme:
((1) Disintegrating - Myuu - YouTube)
Anxiety for ChaseMusic:
Haunted for Ambient Music:
And the VHS effect from yoshihitofujiwara
(tasdidahmedtah/Unity_PostEffect: Unity Post Effect (github.com))
The trap 2D pixel art:
(https://stealthix.itch.io/animated-traps)
The 3d and 2d models were created by our team.
Game Design Document (GDD): https://docs.google.com/presentation/d/10RCMRmshtqakmvfiBg0vgIR2tbbJDMhZ039a051u...
Want to see how we codded that pretty game? here it is.
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